Draft Needs Input-- Part 2
I would like to give a big THANK YOU for all of those who gave me feedback on the needs for draft tek.com team matrix needs. I have implemented quite a few of them-- like putting CB and TE at a P9-- no chances of bears drafting this position. Moving SS to a higher priority and putting in multiple needs for the WR and OT position especially with the cuts happening today.
I may make some more moves but I wanted to show what the current standing is for team needs and how it all works please read below:
As it sits right now I have the priorities like such:
Offense:
QB- P3
RB- P3
WR P2-- but with a M6-- Meaning that it will try to pick up a second value guy late
OT- P1-- but with a M6-- Meaning that it will try to pick up a second value guy late
OG- P3
TE- P9
OC- P9
FB- P9
Defense:
DT-P4
DE- P9
ILB- P9
OLB- P4
SS- P3
FS- P4
CB- P9
PK- P9
Here is detail on how the codes work:
Team Needs
Code Descriptions
1 (or P1) - This is the absolutely highest priority team positional need. If a player position (PP) is assigned a P1 code, the program will reach to fill the need. For example if a team is selecting 15th, the program will search to the 25th player (as an example) to fill the P1 need. A team can have only one P1 need. However it is acceptable to have no P1 needs.
2 (or P2) - PP's designated with P2 indicate that the that the team is in great need of starting calliber talent and will reach to fill the need. The reach isn't quite as great as P1. There can be multiple P2's identified per team.
Regarding Reach, the reach limit changes as the selection number increases.
3 (P3) - PP's (Player Positions) designated with P3 indicate that the team is in need of starting caliber talent, but will not reach for it. Some teams use a "best available player" draft discipline, this fits the P3 code well.
Two notes on P3:
a) even though we say "will not reach", there is a little bit of reach. Selection #25 could reach to the #30 rated player to fill a P3 need.
b) If the program cycles through all the P1, P2, P3 and P4 needs without finding a player, the program will add more reach to the P3 PP's and seach again for a P3 player.
4 (P4) - PP's tagged with a P4 code are depth needs. P4 is purely a value oriented selection, so there is no reach.
5 (P5) - The P5 code is used to identify positional needs that the team absolutely wants to fill (within reason), but does not want to invest a high draft pick. P5 PP's start the simulation as an equivalent to P4 (depth needs), but in the 4th round all P5 PP's are promoted to P3. Thus the chances of the PP's getting a player fill increase dramatically in the 4th round.
6(P6) - The P6 code is used to identify late round fill needs - like a kicker, fullback, or backup QB.
P6's have very low priority in rounds 1-5 and will only fill a player under the most unlucky of circumstances for the team.
In the 5th round, a conversion takes place and all P6 PP's convert to P4.
P7 and P8 do not exist. They did once but were replicative and never seemed to fill.
9 (P9) - PP's tagged with a P9 code will not be filled under any circumstances. The program simply bypasses them
M Codes Descriptions
Originally the "M" degnation stood for "Multiple" indicating that a team was looking to find more than one player at a given Player Position (PP).
Most player positions do not have the M designation, in these cases, if a PP is filled, the PP will be reset ro P9 so that there will be no further players selected at that position.
But if the PP has an M code next to it, the reset will be based upon the M code.
M2 - PP's (Player Positions) appended with M2 are for teams with multiple starter level needs at a certain position.
Assume that the WR position is coded as a "1" with an M2 next to it. After the first WR is selected, probably in the 1st, maybe 2nd round, the priority code is reset to P2 (internally) and the M code is reset to a blank. Likely a second WR will be selected within the next couple selections given the P2 designation. Then after the second WR selection, the priority code will be setto P9 so that no more WRs are picked.
M3 - PP's appended with an M3 code will get the PP code reset to P3 following the first selection at the PP. This also indicates a desire to add a second helping early on.
M4 - PPs appended with M4 will have the PP codes converted to P4 following the initial selection at the PP. This implies that the team has a starter level need, then a 2nd depth need at some position.
M5 - PPs appended with M5 will have the PP codes converted to P5 following the initial selection at the PP. This implies that the team has a starter level need, then a 2nd depth need to be filled in the mid-rounds.
M6 - PPs appended with M6 will have the PP codes converted to P6 following the initial selection at the PP.
THE NEXT UPDATE IS 02/19/08-- Feel free to check it out, I really I think I have hit on the head so far.. I am waiting to see what happens on 03/02/08 when free agency opens to start making more moves!
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12 comments
Comments
New Mock
I hope your program is right. I would be very happy with this draft. For the Bears, I hope we'll be addressing the OL before the draft as well as WR.
1.14 T Otah Pitt (-8 Reach)
2.45 WR Thomas Michigan State (-5 Reach)
3.76 RB Rice Rutgers (+24 Value)
3.91 QB Flacco Delaware (+36 Value)
4.107 SS Zbikowski Notre Dame (-2 Reach)
5.137 G Rachal USC (-5 Reach)
6.173 WR Hubbard Wisconsin (+10 Value)
7.205 DT McClinton Kansas (+16 Value)
Jeff Otah is the 3rd rated T by NFLDC.
http://www.nfldraftcountdown.com/scoutingreports/ot/jeffotah.html
Devin Thomas is the 4th rated WR.
Ray Rice is the 6th rated RB.
Joe Flacco is the 4th rated QB.
http://www.nfldraftcountdown.com/scoutingreports/qb/joeflacco.html
Tom Zbikowski is the 8th rated S.
http://www.nfldraftcountdown.com/scoutingreports/s/tomzbikowski.html
Chilo Rachal is the 2nd rated G.
Paul Hubbard is the 30th rated WR. (6'4 213 4.5)
James McClinton is the 17th rated DT.
by allhailmark on Feb 19, 2008 5:34 AM CST reply actions 0 recs
QB
by bearsfollower on Feb 20, 2008 11:13 PM CST up reply actions 0 recs
i hope
by thecoolest on Feb 21, 2008 4:38 PM CST up reply actions 0 recs
New Mock
I am looking forward to March 2nd to see what kind of free agent splashes we will make..
Any wish listes people have for OT and WR's?
by anson on Feb 19, 2008 8:29 AM CST reply actions 0 recs
Jordan Gross
by thecoolest on Feb 19, 2008 4:26 PM CST up reply actions 0 recs
Bryant
by allhailmark on Feb 20, 2008 4:46 AM CST up reply actions 0 recs
yeah
by thecoolest on Feb 20, 2008 4:03 PM CST up reply actions 0 recs
I also like
Any thoughts on Ernest Wilford?
I don't like the Ray Rice projection. I think I'd go with Forte before Rice.
by Peoria Matt on Feb 20, 2008 9:33 PM CST reply actions 0 recs
Bryant
by anson on Feb 20, 2008 10:28 PM CST reply actions 0 recs
Hmmm..
I can block players but I have to have legit reasons.. like he is an exact mold of wolfe or benson etc. so we wouldn't draft someone like him..
by anson on Feb 20, 2008 10:29 PM CST reply actions 0 recs
Hmmm
by allhailmark on Feb 21, 2008 4:28 AM CST up reply actions 0 recs
I just think the Bears need
by Peoria Matt on Feb 21, 2008 6:43 AM CST reply actions 0 recs

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